Super Mario is coming to the 3DS and gives the impression that it’s going to be another Super Mario Galaxy, but for the 3DS.
The level designers from the Galaxy games have been brought in to design the stages in this game as well. The reality is that the 3D here is actually only 2.5D. All the modelling and objects are in 3D and the 3D effect of the game is great but the stages lead to more corridor style paths through the stage and not 3D world effects. There aren’t even any wide open space like those in Super Mario 64.
This, combined with a few bad camera angles (locked in place) will make the game hard to play, if not particularly difficult.
It is a good idea to have a new Mario title on the 3D, but I do feel that some new Mario fans, wanting the next best thing in the game and having played Galaxy, will be a bit disappointed.
The tail on the end of the logo was shown to us at the GDC, but they were keeping back what it is until E3. It’s a raccoon tail and Mario has new suits to turn into. It comes from the old Tanooki suit but let’s not dwell on that because the new one does not let you fly. There is a bit of a glide but the main use of the tail is to bash enemies.
Super Mario Release Date: Q4 2011
Platforms: 3DS

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