The hand held gaming market is one that is far larger than
many people know. With these consoles selling in the tens, if not hundreds, of
millions, it provides a lucrative outlet for the video game industry... so much
so that makers of these devices, like Nintendo and Sony, who make the DS and
PSP ranges respectively, are constantly trying to capture the market with fresh
ideas. Last year saw the launch of Nintendo’s 3DS, while this month will see
Sony’s PS Vita arriving on our shores.
With the imminent release of the Vita we thought it would be
good to take a trip down memory lane, and see where these devices started, as
well as how they have developed over the relatively short time that they have
been available.
The first hand held video game devices were released onto
the market in 1979, when Mattel released a game called Auto Race. But the
nature of the hand held console is to offer the user variety, in the form of
interchangeable game cartridges... something which also took place in 1979,
when Milton Bradley released the Microvision system.
Also in 1979, but on another continent, Gunpei Yokoi was
inspired while watching a man work a pocket calculator aboard a Japanese bullet
train. Nintendo took his ideas and, a year later, released the Game & Watch
series of LCD games. These small devices each only offered one game, programmed
into the unit, but their influence would prove to be massive. In one instance,
it was these devices that first made use of the D-pad, a directional controller
that is now common to virtually every video game controller. And the second,
bigger reason, is that the range launched Nintendo on the road to becoming a
major player in the hand held video game market.
Aside from earlier forays into the idea of hand held gaming
by numerous companies, it wasn’t until 1990 that the activity would gain the
kind of prominence that those companies hoped for. What launched the activity
into the limelight was the release of the Game Boy, Nintendo’s first attempt at
creating a console that featured interchangeable game cartridges. While the
device did receive some criticism, it was a huge leap forward in terms of
technology. The release of Tetris for the Game Boy gave the device the boost it
needed in the market, helping drive sales to a point of 25 million units within
two years.
The success of the unit was undoubtedly what helped spur on
the creation of more and more hand held devices, but the Game Boy didn’t exist
in a vacuum. Rival Atari also produced a console, called the Lynx, which was
the first colour hand held console ever created. In addition it also featured a
back lit screen, and the ability to allow networked play. It could even be
turned upside-down for left-handed players. But all of these features pushed up
the price, and combined with an unwieldy size, this negatively affected sales.
This, combined with Nintendo’s aggressive marketing of the Game Boy, saw the
Lynx fail.
Numerous other hand held devices, like the Bitcorp Gamate
and technologically advanced TurboExpress also saw the light of day, but the
next big player to enter the fray was Sega. They released the third colour hand
held, following in the footsteps of the Lynx and TurboExpress, in the form of the
Sega Game Gear. This device hit shelves in the US in 1991, and would prove itself
to be a stronger, longer lasting rival to the Game Boy than most other
competitors. Based on the Sega Master System, the developers at that company were
able to produce a large number of games for the Game Gear relatively quickly.
The Game Gear proved so successful that Sega soon began
development of a new version, which would feature a touch screen. This was many
years before their rivals Nintendo would release the first touch screen hand
held, but the technology at the time proved to be far too expensive to be
viable.
In the nine years since the release of the original Game Boy,
Nintendo had been extremely quiet. But in 1998 they released a successor to the
Game Boy, in the form of the smaller, lighter, full colour Game Boy Colour. The
device did not have much more to it than the original Game Boy in terms of
technology, save for the colour screen. While it brought new games with it, and
offered backwards compatibility with the original (a first in the hand held
market) the apparent lack of advancement opened gaps for other devices to reach
prominence.
One of these devices was the Neo Geo Pocket Color, released
by home console and arcade maker SNK. But several factors harmed this console,
which looked set to be the strongest competitor to the Game Boy since the Game Gear.
One of these factors was the announcement that Nintendo would be releasing a
new console.
The Wonderswan Color also gave Nintendo a bit of uphill in
the Far East . This was largely due to a very
low sales price, as well as a deal struck between makers Bandai and the
publishers of the Final Fantasy series, Square. However, anticipation for the
Game Boy Advance, as well as a renewed deal between Square and Nintendo, saw
the Game Boy still hold the lion’s share of the market.
The Game Boy Advance finally saw the light of day in 2001, at
the start of a decade that would see Nintendo’s strongest competitor enter the
hand held market for the first time. Two years later the design was reworked in
the form of the GBA SP, incorporating a clam shell design that Nintendo had not
used since the days of Watch & Go, but one that would dominate their
consoles from that time forward.
There were, once again, numerous pretenders that emerged
during the next few years, including the ill-fated Nokia N-Gage. The thinking
behind this device was solid... it combined a phone with a gaming platform and
other multimedia features. But poor design decisions scuppered the success of
this device from the word go. Even a revised edition released later could not
save Nokia’s attempt to enter the market. And in the meantime, Nintendo just
kept raking in the users and their cash.
The next Nintendo coup was one of the most exciting innovations
to enter hand held gaming in many years. Like the invention of the D-pad,
Nintendo once again revolutionised the activity with the release of the
Nintendo DS. This dual screened device featured a touch sensitive lower screen,
which allowed users to interface with their games in a whole new way. The 2004
release was met with great enthusiasm, with sales reaching over 100 million
across the various subsequent DS models within five years. But in 2005, Sony
entered into the picture with the new PlayStation Portable, or PSP. It featured
a larger screen, Internet connectivity and multimedia functions, and was the
first console to make use of optical disks for storage of games. The success of
the PlayStation brand spurred sales on, and Nintendo was finally saddled with
some real competition.
He remainder of the decade saw numerous other handhelds emerge,
like the cult favourite Gizmodo, and some open source models, including the
Pandora, which used Linux. But the real battle was between Nintendo and Sony, who
produced new consoles based on the DS and PSP brands respectively with fair
regularity.
The latest volley in that battle was the 2011 release of the
Nintendo 3DS, the first console t feature an autostereoscopic screen, among
many other functions. Sony’s answer will come in the form of the PS Vita, which
will be available at the end of this month.
The battle is certain to rage on. Nintendo have managed to
hold fast, but their latest rival Sony is surviving far better than any before.
For the last few years the hand held gaming market has not been a one horse
race, and the rivalry between the major players means that consumers are the ones
who benefit, with better technology and games needed to win their hearts and
minds.

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